Your basket is currently empty!
Frustrated System
WHAT IS
FRUSTRATED SYSTEM
it is a diary
Developed as an animation and virtual reality project.
It tackles social issues about identity, entrepreneurship, philosophy, and personal growth by exploring early adulthood in a subjective and interactive way.
THE MISSION
Stand up.
Withstand the current.
Inspire and teach.
Some chapters:
WHAT’S TODAY?
A CHAPTER
A SYNOPSIS
An annoying device shoots sharp words:
“Here we go again with this! And that! And the other thing!
It’s always and never! You must and you have to blablah!”
Deconstructing pieces that suggest a certain past, the Crew examines the Go-Again Machine, discovering its crucial role: to signal pain. But with a hurtful and ineffective method. They modify it to announce patterns using Proactive. A programming language delving into neurolinguistics and mindfulness.
Revealing the power of words and their repetition affecting behavior, identity, and value perception.
The new and improved Pattern Machine not only points out issues assertively but also aids in communicating better with oneself and others.
THE PLOT
Zeus was on a quest for Happiness.
Their enthusiasm was infectious, dreams intense, and the remarkable insights on the simplest things caught Zorg’s attention, who believed Happiness was in Success. For this reason they traveled together, convinced they controlled their fate.
With the pieces and gadgets they found along the way, they built the machine they lived in: a frustrating device to operate constantly decelerating. Which engines started when they felt like it, exploded at minor bumps, and lost screws along the way: The Unit.
Zorg thought more means better.
So he keept with him every scrappy thing.
While some of it was functional and boost the power, energy was rarely well-distributed.
By abusing superior modules, essential ones stopped working. Their poor management of “Wants” and “Needs” accept losses or reject opportunities made them load more than they could drag. This situation forced them to slow down or find the courage to let something go.
Zorg blamed the world for not letting itself conquer. With the Sun as a goal and his astronaut dream grounded at the floor, he watched others overtake his junk, ignoring how to take off.
Machinist looked for Balance.
Convinced that Control was the key in the Unit, he obssesively measured everything to prevent engines burning and energy going away. Often causing the opposite effect: their rigid registries and excesive surveillance made them lose all authority he could have.
Auto was more than a computer.
Her routes and strategies were crucial to advance. But they remained as ideas without someone actually executing the plan.
A last hidden secret lived in the battery:
Dorglorb transformed resources into energy. The longer the effort, the worse the pain, mutating their body and clogging pipes. Tentacles and teratomas swamped everything that once worked. The simplest solution was stop pushing, but that wasn’t an option for moving the Unit. So, they gradually trained resilience.
Tenacious created a company to simulate Frustrated System.
The bizarre reality inhabited by users, extras, and the five main characters that made up Unit.
Where can I watch it?
To simulate Frustrated System, I need funding.
You can help produce the project by purchasing original products in my store.